Hanz Has Hand Grenades
Full game made in Unity | 2018-2019
An example of a modular system I built for the game. This system made each game play very differently, with terrain being destroyed unevenly every match. I built everything in the game with this design in mind, walls, ground layers, barbed wire, unbreakable tiles and foliage. By building the game from the ground up this way, I allowed for new maps to be made quickly and efficiently.